Archive for the ‘PC’ Category

Command & Conquer: Tiberian Sun PC Cheats

Saturday, August 26th, 2006

Command & Conquer: Tiberian Sun Disk Thrower Tricks
Send a group of D.T’s and place them just out of the range of a laser/component tower and line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though its not as accurate, the laser/tower won’t shoot you. You can use this in many situations to increase the attack range of your Disk Throwers.

Tell a Disc thrower to force fire someplace. Then when he is about to throw tell him to fire across the map and he Will. Those Arms must really be good.

Command & Conquer: Tiberian Sun Demolition truck
Take a harvester and fill it with blue tiberium, then put it in your enemy’s base. I usually put it beside a building and then when they destroy it, it will blow up the building.

Command & Conquer: Tiberian Sun Kill a Cyborg Commando in One Hit
If you want to kill a Cyborg Commando, with out losing all of your units, there is a very simple way to do it.(You have to be able to build a GDI Firestorm Wall Generator, and Firestorm wall sections.) First fortify your base and build it up until you have the option to build a Firestorm wall, and sections, then build firestorm walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of the sections turn the Firestorm generator on and Blam! All of your problems are solved.

Command & Conquer: Tiberian Sun Missile defense tactics
When playing as GDI, build a Firestorm generator and Firestorm wall sections but do not turn them on yet. When your opponent launches a Multi-missile at your base, turn on the Firestorm defense. The Missle should disintegrate. However,a HUNTER SEEKER drone will overload the generator and the defense will have to recharge. This trick doesn’t work with chemical missiles. You can stop the creation of those by killing that weird thing at the center of a vein field, though .This will cause the creation of veins to reverse.

Command & Conquer: Tiberian Sun One-Hit Kills
When playing as Nod, if you have the laser fence sections you can kill any unit one hit. Set up two laser sections as you would normaly. Turn one of them off with the lightning icon thing. When a unit passes between the fences turn it back on. Any unit, even the Mammoth mk2 is destroyed. This is very effective in multiplayer if there are alot of bridges.

Command & Conquer: Tiberian Sun Better Resolution
NOTE: With this code you ae messing with the programming of the game. You might screw the whole thing up if you’re not careful.
To get better resolution find the folder that TIBERIAN SUN is in, double click on the folder and find a file called SUN.ini, open it and go down to where it says [Video]. In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then go to ScreenHeight= and change the number to: 768, finally go to StretchMovies= and enter: no
This will only work if the max resolution on your monitor is 1024 x 768 or higher.

Command & Conquer: Tiberian Sun Artillery Tricks
If you are playing a Multiplayer Skirmish, build up about 10-20 artillery. Take them into the enemy base(s), deploy them, and reek havoc on the enemy base. If the enemy is Nod and they have a Stealth Generator, Bring in a Mobile Sensor Array along with the artillery.

Command & Conquer: Tiberian Sun Infinite Firestorm Wall
If you have a firestorm wall and it is fully charged, you can make it last forever without having to turn it off to charge. First charge your wall fully, then turn it on. Before it turns off or runs out of power sell or turn off your power plants until the words “On Hold” appear in the firestorm Icon. Your wall will stay on forever and will not run out of power until you build or turn on your power plants.

NOTE: This does not work if you install the latest patch ver. 1.11!

Command & Conquer: Tiberian Sun Free GDI Repairs on Upgrade-able Buildings
When playing as GDI, you can build structures that can be upgraded, ie. power plants. If a structure that can be upgraded is damaged and you build the add-on for that structure, ie. power turbine, the structure will be fully repaired. The only money that you will lose is the money that you spent on the upgrade.

Command & Conquer: Tiberian Sun Civilian vehicles
If you have a Mutant Hijacker, you can steal civilian vehicles. Listed below is the amount of infrantry each one can carry.

* Automobile=4
* Pickup=2
* RV=4
* School Bus=20

Command & Conquer: Tiberian Sun Online Strategy Guide
Full online guide for both the GDI and Nod complete with maps!Register here to access the complete guide for free.

Command & Conquer: Tiberian Sun Cheat: Adjust All Settings
If you want to make any units or buildings better you can adjust the settings in the Tibsun.mix file, but save or copy the original either as another name or in a file so if anything goes wrong you can reload it. Settings can be found for all parts of this game.

Abuse PC Cheats

Wednesday, August 23rd, 2006

Abuse God Mode
Start Abuse with -edit, and then press Shift-Z. Be sure the cursor is in the window while doing this. Press Tab to start playing.

A-10 Cuba PC Cheats

Friday, August 11th, 2006

A-10 Cuba Cheat Codes
To activate a cheat, first enable Invincible Aircraft control. Then enter its corresponding code below.

Cheat Code
Gain altitude (+500ft) [Ctrl] + [Tab]
Slow motion [Ctrl] + [Tab] + S

A-10 Cuba Literal Control Mode
To direct aircraft with literal control (i.e, “up” is UP and “down” is DOWN), enable invincible aircraft control and push [Ctrl] + [Tab] + X. Then, using either the joystick or numeric keypad direct the aircraft.

Direction Shortcut Key
Move backward* [2]
Move down* [1]
Move forward* [8]
Move left* [4]
Move right* [6]
Move up* [7]

* Entered with numeric keypad

Medal of Honor: Allied Assault Breakthrough PC Cheats

Sunday, August 6th, 2006

Medal of Honor: Allied Assault Breakthrough Cheat List
To activate the cheat codes you need to create a shortcut from the MOHAA executable (.exe) icon. The default location is C:\Program Files\EA GAMES\MOHAA.

Right click on the short cut and click on the Properties tab. Delete the existing target line and replace it with the following:

“c:\program files\ea games\mohaa\mohaa.exe” +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1″ (Do not include the quotation marks).

Now, start the game by clicking on the shortcut icon. Then click on the Advanced options menu in the stack of radios. Turn on the Console option. Press the “~” (tilde) key to bring down the console and you’re ready to cheat!

wuss - Gives player all weapons
dog - God Mode
fullheal - Heal player
notarget - Removes target
noclip - No clipping
listinventory - List of the player’s inventory
tele x y z - Teleport to location x y z (where xyz are numerical values)
coord - Prints out current location and angles
health - set current health
kill - Kills the player
giveweapon weapons/”weapon_name”.tik - Gives the player the specified weapon
toggle cg_3rd_person - Toggles 3rd person view
maplist - brings up a list of all levels, click on the one you want to play

Capcom Fighting Evolution PS2 Cheats

Saturday, July 29th, 2006

Capcom Fighting Evolution Unlockable: Pyron
Beat the game on Normal difficulty.

Capcom Fighting Evolution Unlockable: Shin Akuma
Defeat Shin Akuma in Arcade mode (any difficulty). To make Shin Akuma appear in arcade mode, you must win every round, get at least 3 perfect rounds (one perfect within the first three fights) and have at least one super combo finish.

Alternatively, you can simply complete the game’s Arcade mode with every character in the game (completing it once counts as completing it for both characters in your team).

Capcom Fighting Evolution Unlockable: Classic Character Themes
Complete the Arcade mode. You will unlock the classic themes for both characters in your team.

Capcom Fighting Evolution Hint: Fight Ingrid
To make Ingrid appear in Arcade mode, win each round in the first three fights and make one of the rounds a perfect.

Capcom Fighting Evolution Hint: Win Pose
When your character performs a win pose you can decide which one is performed by holding any of the six attack buttons. Each button corresponds to a different win pose.

Neverwinter Nights: Hordes of the Underdark PC Cheats

Friday, July 21st, 2006

Neverwinter Nights: Hordes of the Underdark Cheat List
You use the dm_spawnitem and then add your favorite item. All of these work, just that some work in later chapters than others.

* Acid Flask: x1_wmgrenade001
* Alchemists Fire: x1_wmgrenade002
* Amplify: x1_it_sparscr102
* Amulet of Natural Armor: +6 x2_it_mneck021
* Amulet of Will +6: x2_it_mneck016
* Arrow +5: x2_wammar013
* Arrow of Petrification: x2_wammar001
* Astral Blade: +8 Longsword x2_wswmls006
* Aura of Vitality: x1_it_spdvscr701
* Banded Mail +6: x2_maarcl043
* Bane: x1_it_spdvscr101
* Bane of the Undead Sling: x2_wbwmsl005
* Basterd Sword +6: x2_wswmbs003
* Battle Legion Shortbow: x2_wbwmsh009
* Belt of Agility +10: x2_it_mbelt008
* Belt of Cloud Giant Strength: x2_it_mbelt001
* Bigby’s Crushing Hand: x1_it_sparscr901
* Bigby’s Forceful Hand: x1_it_sparscr602
* Blackstaff: x2_it_sparscr801
* Blade Barrier: x2_it_spdvscr603
* Blood Frenzy: x1_it_spdvscr202
* Boots of Reflex +10: x2_it_mboots005
* Boots of Reflex +6: x2_it_mboots001
* Boots of Striding +10: x2_it_mboots010
* Boots of Striding +7: x2_it_mboots007
* Bracers of Armer +6: x2_it_mbracer001
* Breatsplate +5 / Class 5: x0_maarcl016
* Brooch of Shielding: x0_it_mmedmisc01
* Caltrops: x1_wmgrenade003
* Cape of the Fire Bath: x0_maarcl038
* Cape of Winter: x0_maarcl039
* Chain Shirt +5 / Class 4: x0_maarcl010
* Chainmail +6: x2_maarcl037
* Chime of Opening: x0_it_msmlmisc04
* Clerics Robe: x2_cloth008
* Cloak of Black Flame: x0_maarcl040
* Cloak of Epic Spell Resistance: x2_it_mcloak002
* Cloak of Resistance +5: x0_maarcl029
* Cloak of Spiders: q2_cloakofspiders
* Cloak of the Bat: x2_it_mcloak001
* Cloak of Vestments of Faith: x0_maarcl035
* Cloud of Bewolderment: x2_it_sparscr206
* Cowl of Warding: x0_armhe015
* Crossbow of Lightening Strike: x2_wbwmxl005
* Crown of Thorns Helmet: x2_helm_004
* Dagger +6: x2_wswmdg003
* Death Armor: x2_it_sparscr202
* Demonic Grapple Hook: dly_lore_grapple_hook
* Devils Sting Rapier: qx_sting
* Divine Favor: x1_it_spdvscr102
* Double Axe +5: x0_wbwmxl002
* Dragon Tooth Amulet: dragontoothamulet
* Duergar Mage Robe: x2_mdverar010
* Dust of Appearance: x0_it_mthnmisc05
* Dust of Disappearance: x0_it_mthnmisc06
* Epic Amulet of Health: qx_amulet2
* Epic Gloves of Concentration: x2_it_mglove017
* Epic Gloves of Discipline: x2_it_mglove018
* Epic Gloves of Spellcraft: x2_it_mglove019
* Firebrand: x1_it_sparscr501
* Flame Strike: x1_it_spdvscr403
* Full Plate +6: x2_maarcl047
* Full Plate +6 / Class 8: x2_armor_004
* Gem of Seeing: x0_it_mthnmisc04
* Genie Bottle: alldemonbottle
* Gloves of the Balanced Hands: x0_it_mglove007
* Gloves of the Hin Fist +7: x2_it_mglove002
* Gloves of the Long Death +6: x2_it_mglove006
* Glymph of Warding: x2_it_spdvscr306
* Goggles of Minute Seeing: x0_armhe007
* Golden Chalice of Lathander: x0_it_mthnmisc14
* Great Wyrm Gauntlets: x2_it_mglove022
* Greater Mantle of Spell Resistance: x0_maarcl034
* Greater Sanctuary: x2_it_spdvscr606
* Greatsword +6: x2_wswmgs003
* Greatsword +7: x2_wswmgs004
* Gust of Wind: x1_it_sparscr303
* Half Plate +5 / Class 7: x0_maarcl022
* Half Plate +6: x2_maarcl045
* Half Plate +7: x2_maarcl046
* Headband of Intellect +6: x0_armhe011
* Healing Sting: x2_it_spdvscr302
* Heavy Crossbow +6: x2_wbwmxh003
* Helm of Brillance: x0_armhe012
* Helm of Righteousness: helmofrighteousness
* Hide Armor + 6: x2_maarcl031
* Hide Armor +7: x2_maarcl032
* Holy Water: x1_wmgrenade005
* Honor and Death Double Bladed Sword: honoranddeath
* Ice Reaver Axe +8: x2_waxmhn005
* Ironskin Ring: x2_it_mring017
* Issac’s Lesser Missle: Storm x1_it_sparscr401
* Kama +6: x2_wspmka003
* Katana +6: x2_wswmka003
* Large Shield +5: x0_ashmlw002
* Last Words Armor: x2_cus_lastwords
* Latern of Revealing: x0_it_mthnmisc10
* Lathars Last Belt: x2_belt_001
* Leather Armor +5 / Class 2: x0_maarcl004
* Lichskull Helmet: x2_helm_001
* Light Hammer +4: x0_wblmhl001
* Longbow +6: x2_wbwmln005
* Longsword +6: x2_wswmls003
* Mantle of Epic Spell Resistance: x2_mcloth005
* Mantle of Great Stealth: x2_it_mcloak003
* Master Adventurers Robe: x2_vampirecloth
* Merkil’s Hammer: q4_merkilshammer
* Merkil’s Helmet: q4_merkilshelmet
* Mestil’s Acid Sheath: x2_it_sparscr502
* Morning Star +6: x2_wblmms003
* Mystran Belt of Priestly Might and Warding: x0_it_mbelt007
* Nashers Cloak of Protection: x2_nash_cloak
* Negative Energy Protection: x2_it_spdvscr311
* Nemesis Morning Star: qx_nemesis
* Night Thiefs Nimble Knife Dagger: x1_wswmdg001
* Ointment of Remove Petrification: OintmentofRemovePetrification
* Padded Armor +5: x0_maarcl002
* Padded Armor +6: x2_maarcl025
* Padded Armor +7: x2_maarcl026
* Periapt of Wisdom: x2_it_mneck008
* Portable Door: portabledoor
* Quaterstaff +6: x2_wdbmqs003
* Radient Death Katana: x2_wswmka006
* Relic of the Reaper: x2_p_reaper
* Remove Paralysis: x2_it_spdvscr205
* Ring of Clear Thought +6: x2_it_mring020
* Ring of Elemental Cold Immunity: x2_it_mring008
* Ring of Force Shield: x0_it_mring005
* Ring of Fortitude +10: x2_it_mring029
* Ring of Fortitude +6: x2_it_mring025
* Ring of Hiding: x0_it_mring002
* Ring of Major Electrical Resistance: x2_it_mring003
* Ring of Major Fire Resistance: x2_it_mring004
* Ring of Protection +6: x2_it_mring012
* Ring of Protection +8: x2_it_mring014
* Ring of Protection +9: x2_it_mring015
* Ring of Sonic Resistance: x2_it_mring005
* Ring of Spell Battle: x0_it_mring014
* Robe of Balpheron: qx_balph_robe
* Robe of Energy: x1_mcloth001
* Robe of Leathers: robeofleathers
* Robes of Blending: x0_cloth001
* Robes of the Dark Maiden: x2_cus_robe1
* Rod of Resurrection: x2_rodresurrect
* Rogue Stone: x2_p_rogue
* Sabal’s Fail: q6_sabal_flail
* Sandstorm Axe: x1_waxmgr001
* Scale Mail +5 / Class 4: x2_armor_003
* Scarab of Protection +6: x2_it_mneck011
* Scarab of Protection +7: x2_it_mneck012
* Scarab of Protection +8: x2_it_mneck013
* Scarab of Protection +9: x2_it_mneck014
* Searing Helmet: searinghelmet
* Sensei”s Amulet: hx_sens_amulet
* Shadow Gem: shadowgem
* Shield of Prator: x2_ashmlw005
* Shortbow +6: x2_wbwmsh005
* Shroud of Kings: shroudofkings
* Shurikin +6: x2_wthmsh003
* Sjort Sword +6: x2_wswmss003
* Skin of the Forest: x1_maarcl001
* Slasher Great Axe: qx_slasher
* Sling +5: x0_wbwmsl002
* Small Shield +5: x0_ashmsw002
* Souldrinker Bastard Sword: x2_wswmbs006
* Spear +6: x2_wplmss003
* Splint Mail +5 / Class 6: x0_maarcl018
* Staff of Balpheron: qx_staff
* Staff of Withering: x2_wmgst001
* Stone Bones: x2_it_sparscr204
* Stone to Flesh: x1_it_sparscr604
* Studded Leather Armor +5 / Class 3: x0_maarcl006
* Studded Leather Armor +6: x2_maarcl029
* Tanglefoot Bag: x1_wmgrenade006
* Thunderstone: x1_wmgrenade007
* Tower Shield + 6 / Class 3: x2_ashmto003
* Tower Shield +4 / Class 3: x0_ashmto001
* Tower Shield +5: x0_ashmto002
* True Strike: x1_it_sparscr104
* Trumper of Pandemonium: h2_trumpet
* Two Bladed Sword +6: x2_wdbmsw003
* Undeath’s Eternal Foe: x1_it_spdvscr901
* Velox Berries: hx_fire_berries
* Vest of Escape: xo_cloth004
* Whip +3: x2_it_wpmwhip3
* Whip +5: x2_it_wpmwhip5
* Whip +6: x2_it_wpmwhip6

Star Wars: Battlefront PC Cheats

Friday, July 14th, 2006

Star Wars: Battlefront Cheat: Half-Pints
At the profile management screen, create a profile and name it ‘Jub Jub’. When you play, all your soldiers will be about the size of Ewoks with one or two exceptions. It can be funny or just annoying.

Star Wars: Battlefront Hint: Blaster Rifle Head Shots
The accuracy of the infantry’s blaster rifle decreases dramatically the longer you shoot. However, the first 3-4 shots will almost always be dead on target, making it a deadly snipe tool even over moderately long distances if you keep the bursts short. A great benefit that comes from sniping with the blaster rifle is the rapid fire which can give you up to three head shot points per kill if you’re aim is on. For these reasons, selecting the sharpshooter is really only necessary for sniping over really long distances. On most battlefields though, the scope on the blaster rifle should suffice, also greatly improving your chances at close encounters.

Star Wars: Battlefront Hint: Kill a Jedi Hero

* On the Bespin Platforms, Kamino, and The Rhen Var Citadel stages it is possible to blow Jedi Heroes off of the platforms and/or cliffs by using grenades/grenade launchers or heavy blaster cannons shooting near their feet.
* Any Stage where a speeder bike is available. You can speed through Jedi Heroes at full speed and it will kill them instantly.
* To kill a Jedi hero instantly just play a level with starfighters and land the starfighter on top of them.

Warcraft II: Tides of Darkness PC Cheats

Tuesday, July 4th, 2006

Warcraft II: Tides of Darkness Construct Buildings Faster
To speed up development without using a cheat code, have some of your peasants repair the building you’re constructing.

Warcraft II: Tides of Darkness Exploding Sheep
If you click on a sheep (or other animal) enough times it will explode. This won’t do any damage to your enmies, but it is a mindless diversion.

Warcraft II: Tides of Darkness Cheat Without Getting Caught
If you want to use codes to beat the game, but don’t like to be ranked “cheater”, you can get as far ahead in the game as you want using cheats, then save your game. Quit WarCraft II, then restart it and load your saved game.

Warcraft II: Tides of Darkness Building Transport
Put 6 skeletons on a transport and let them run out of energy there. The next 6 things built by you or anyone else will get cloned on the transport (this includes buildings.) Then you can disembark them just like you would guys and the buildings will be instantly built. Note that they may be built on top of each other.

Warcraft II: Tides of Darkness Cheat Codes for the Beta Version
While playing, press Enter, then type any of the phrases below.

* Cash — Lots of gold, lumber, oil and ore
* God — God mode
* Showmap — Map code
* Fastbuild — Fast build
* Lumber — Two chops to harvest lumber
* Swapmasks — Fog of war
* Human# (1,2) — Warp to human scenario #
* Orc# (1,2) — Warp to orc scenario #
* Noglues — Disable magical traps (i.e. runes, etc.)

Warcraft II: Tides of Darkness Cheat Codes for the Commercial Version
While playing, press Enter, then type any of the phrases below.

* glittering prizes — 10000 Gold, 5000 Lumber and Oil
* valdez — 5000 Oil
* spycob — 5000 Oil
* deck me out — Upgrade everything
* every little thing she does — Upgrade mages all the way!
* tigerlily X — Warp to level X, where X is the level (orc12, human3, etc.)
* it is a good day to die — God Mode
* unite the clans — Level skip
* noglues — Disable magical traps
* make it so — Fast build
* hatchet — Two chops to harvest lumber
* there can be only one — Quick ending
* showpath — Reveals map, not in multiplayer
* on screen — Reveals map, works with multiplayer
* ucla — Displays “Go Bruins” on screen
* day — Displays “fief” on screen
* netprof — Displays network performance
* fastdemo — Demo start faster
* you pitiful worm — Instant defeat
* never a winner — Removes victory sequence and lets you continue playing
* allowsync — Allows surrender in multiplayer games
* title — Enable or disable cheat codes during multiplayer games

Note: if you’re playing a multi-player game these codes affect everyone.

Warcraft II: Tides of Darkness Free Upgrades in Shareware Version
To upgrade everything, type UPGRADE while playing.

Civilization II PC Cheats

Saturday, July 1st, 2006

Civilization II Use Enemy City
Infiltrate your enemy’s cities. Press “V” and move diagonally into an enemy city and press ENTER. You can now change the city’s productivity and disband unit.

Civilization II Cheat Mode
During the game, enter one of the following hotkeys to activate the corresponding cheat.

Effect Hotkey
Change attitude of council (and time) [Ctrl] + [Shift] + T
Edit unit (except unit type) [Ctrl] + [Shift] + U
Update thrown room Q

Civilization II Omnipotent Power
Hold shift and press 1 2 3 4 5 6 then release shift and press T. that should give you complete vision over the entire map, and you can click in enemy towns and look around, as well as un-fortify units, making them easier to kill. this will screw up the map, but ignore that. this code CAN be turned off, just do the same this you did before.

Civilization II Rename Enemy City
To easily change an enemy city’s name all you have to do is to send a spy into one of their cities and choose investigate city. Then simply pick rename. The city will be renamed and won’t change unless you decide to rename it again.

Star Wars Jedi Knight: Dark Forces II PC Cheats

Saturday, June 10th, 2006

Star Wars Jedi Knight: Dark Forces II Cheat Codes
To enter these codes, press “t” while playing, then type the one of the words below.

* jediwannabe on — Enable God mode
* jediwannabe off — Disable God mode
* red5 — All weapons
* wamprat — All items
* eriamjh — Flight mode
* bactame — Full health
* yodajammies — Full mana
* sithlord — Dark Jedi
* imayoda — Light Master
* raccoonking — All force powers
* 5858lvr — Reveal map
* deeznuts — Level Skip
* pinotnoir # — Warp to level #
* slowmo on — Slow motion
* slowmo off — Normal speed
* thereisnotry — End current level
* white flag on — Disable AI
* white flag off — Enable AI
* iamthebestjedi — Upsidedown Mode

Star Wars Jedi Knight: Dark Forces II Easter Eggs
On level 5, navigate the canal until you reach the city. Enter the first building and go upstairs. Go back down the back stairwell and quickly run (Jedi Speed helps) around the corner towards the bridge. Right after you turn the corner, a woman will open a door which is normally locked for just a second. Quickly slip inside and you’ll find the coffee achiever himself looking about, pistol in hand, ready to kick stormtrooper butt!

Go all the way to the end, to where you have to jump off the moving gantry onto the ledge on the ship. When you complete the jump successfully, you have a split second to do something. Turn 180 degrees and fall off the ledge. There, on the end of the receeding platform, is Max’s face, three times!

Star Wars Jedi Knight: Dark Forces II View Cutscenes
Edit the file yourname.plr and look for the line “end.” (no quotes) After this line type the following in exactly as it appears:

numCutscenes 25
01-02a.smk 1
03-04a.smk 1
06a.smk 1
08-10a.smk 1
12a.smk 1
16a.smk 1
18-19a.smk 1
21a.smk 1
23a.smk 2
25a.smk 2
27a.smk 2
33-34a.smk 2
36a.smk 2
38a.smk 2
39a.smk 2
41da.smk 2
54a.smk 2
41-42a.smk 2
41dsa.smk 2
44a.smk 2
46a.smk 2
48a.smk 2
50a.smk 2
52-53a.smk 2
57a.smk 2

Star Wars Jedi Knight: Dark Forces II Secrets
Here are all the Level Secrets

Level 1

Secret 1 - After passing the first fan, go down the corridor noticing the platform to the right with the Gran on it. Go down to the platform and you’ll notice the slanted ramp. Jump up onto the ram and climb up to the upper ledge. Fall through the hole, grab the items and continue past the fan. You’ll go up a ramp then up and elevator.

Secret 2 - After reaching another fan later in the level, there is a door in front of you. Opening the door you will see 3 containers. From the bridge, look down to the right and you will see a ledge with 2 shields and a Gran on it. Make sure you have enough health, run (and jump if you need to) to the ledge. (Don’t worry, there’s health on the other side).

Secret 3 - You will then reach an area with the 45 degree lift. Take the left up, and before you reach the top, take the a hole in the wall on the right.

Secret 4 - After taking the large cargo lift to the upper level, you will go down a corridor that leads to a bridge. If you continue forward, you will see a tie bomber. Go back to the bridge and look to the right. You will see a 4 gaps. You can walk and jump across them or simply run to the other side.

Secret 5 - Above the room with all the boxes, position yourself so the ramp is to your left, while the room is below you. You will see a stack of boxes, with a lower level 3 boxes wide. Run and jump to this ledge. Jump up and continue forward to a hole in the boxes.

Secret 6 - From the room with all the boxes, there is one door that leads to the end of the level. Before going in the door, turn around and go around the boxes to your left. Take the ramp up to a small tunnel, leading to a room with 2 fans.

Level 2

Secret 1 - Go through all the ventilation shafts. Eventually you’ll reach an area with a Rodian. Continue down the corridor then to the area with 2 Gran’s. There will be a gap to the right where you’ll see the 4 engines of a large ship. Look down, and you’ll see a small ledge below your. Slowly and carefully step forward over the ledge and move backwards as you land on the lower ledge.

Secret 2 - After getting the red key, you’ll come to an area with a ramp leading to a red room. Continue to the area with 2 boxes and the Grans. Go up the ramp and jump to the box with the red lines. If your turn your light on, you’ll notice a ledge in the back corner. Jump to the ledge.

Secret 3 - You will reach an area with 2 forks sticking out into a large open area. Don’t move any of them. Instead, take the fork on the right. Run to the edge and jump for the lower level, aim for the triangle in the corner. Make sure your healed up before you jump. Go back to the forks against the wall and take the left one to the room with the Gonk in it.

Secret 4 - A door will open to a room with boxes in it. Climb the stack of boxes on the left then run and jump to the stack on the right.

Secret 5 - You will reach an elevator going up to a cargo belt and a second elevator. From the first elevator, try to get onto the window ledge on the right which will lead to an area below the conveyor belt. You can also walk off the second elevator to reach this area.

Secret 6 - From the 2nd elevator jump onto the box, then jump to the area above the red room.

Secret 7 - Take the 2nd elevator, but before you reach the top you should notice a ledge to the left. Take this ledge to the ledge on the far side of the room.

Secret 8 - After going up the last ramp, turn around and take the ledge on the left to the back wall. Turning right you can jump to a small room.

Level 3

Secret 1 - From the from of Morgan’s house. Turn 180 degrees around from the door. You’ll see a Tusken and a dark wall behind him. Shoot the wall.

Secret 2 - Go up the hill to the left of the house, and in the back corner, you will again see a dark wall. Shoot it.

Secret 3 - Fall down along with the wooden plank and open the door. Move forward then right and shoot the Tusken. You’ll see a crack in the wall on the right. Shoot the wall.

Secret 4 - Enter the green area where the door requires the red key. Turn around and go down the corridor to the dead end and shoot the crack in the wall on the left.

Secret 5 - Go up stairs and open the door to the hallway with the 2 Tuskens. The second cubby hole has a darker wall. Shoot it.

Secret 6 - Enter the tunnel to the right of the waterfall. About halfway up the ramp, if you turn your light on, you’ll see a room on the right.

Secret 7 - You’ll reach an area with water and electricity running through it. (Lava maybe?). Make sure your health is high. Move forward into the water and turn around 180 degrees, you’ll see a room in the corner under the water. Get out as soon as you can.

Secret 8 - Hopefully you’ll have some battery power left as you enter the mines. About halfway through, there’s a little room on the right.

Level 4

Secret 1 - Reach the area with the water and follow the current to the grate. Use your lightsaber to cut it open.

Secret 2 - Take the waterfall down, cut open the grating, then try to get out of the water onto the platform as soon as possible. Take out the Tuskens and follow the platform to the right. If you look up you’ll see a hole in the ceiling. If you were to fall off the waterfall here, you will die. Instead, use force speed to run and jump to the ledge on the other side of the gap. Turn around and you will see a slight elevation that you can climb as long as force speed is on.

Secret 3 - Take the water ducts down, and keep looking below to make sure there is ground below you. Don’t take the water to the final pool or you’ll miss the secret area. Before the main pool, make sure you’ve gotten off the water duct.

Secret 4 - From the area of secret 3, walk off to the ledge below and go straight across the ledge. If you happen to end up on the lower level, you can take the elevator back up to the ledge. If you happen to get to the pool where the water ends up, you can follow the duct and the ledge on the left to get to the same area.

Secret 5 - You will reach another duct with water. Following this you will complete the first objective. As soon as you can, jump out of the duct and take out the Tuskens. Follow the left edge of the duct and you will see a corner of the duct with a ramp leading down. Take the ramp.

Secret 6 - Eventually you’ll come to a water area with 4 water cyc’s. In the middle of this area, under the water, to the right is a tunnel leading to a secret room.

Level 5

Secret 1 - At the start of the level, go in the middle of the pool and go straight down the tunnel.

Secret 2 - Enter the first building on the left when you reach the city area. Go up the stairs, and to the left. You’ll see a crack in the back corner. Use a thermal detonator to open the wall.

Secret 3 - Cross the bridge, and follow the path to the right through the tunnel to the right and up a small ramp. You’ll see the courtyard below you. Jump down and head straight keeping the wall to your right. You’ll see a building with an awning over the door in front of you. Enter the building and kill the 2 Grans inside. The corner on the left will have cracks in it. Use a thermal detonator.

Secret 4 - In the main round courtyard you’ll see a board up against the wall. Walk up to it and move it.

Secret 5 - Go through the main building in the courtyard, get upstairs, and to the awning before the roof that goes around the courtyard. Go up the ramp to the bar, and enter the bar. In the left corner of the stage, you’ll see the familiar cracks. Get the detonator out.

Secret 6 - After going onto the roof area around the circular courtyard, follow it to the other side. Go down the ramp and you will see two stone slabs making a ramp with a chair on it. Use force speed then jump over the slab to the upper room.

Level 6

Secret 1 - When you get to the area with the ramps leading down into the water, turn the light on. Use a detonator to get right of the sequence charge, then go down the ramp. Turn left. Go down the ramp under water. Do not go straight yet, instead, continue turning left and you will see another ramp going down. Follow this to a room with a shield and two health boxes. Look in the upper corners, you’ll see a hole. Swim up and enjoy the rail gun, and the only secret in this level.

Level 7

(There are no secrets in this level)

Level 8

Secret 1 - Take the elevator down and finish off the two Stormtroopers. Go to the back of the room and go left, you’ll see the small hallway to the hidden room.

Secret 2 - Enter the ventilation shaft, from one of the two openings in the green area to the left. Inside the metal air duct, in-between these two openings, shoot the floor.

Secret 3 - Continue down the ventilation shaft and you’ll see a rusted section on the left before you reach the metal grate. Use the saber to cut it open.

Secret 4 - You will get to an area with a wind tunnel. Use force speed to get to the source of the tunnel. Looking up from the tunnel, you will see a small hole in the one of the sides. Wait for the air to build up a bit then use normal jump to get into the hole.

Secret 5 - Use the wind tunnel to get to the other side. If you turn away from the grate after getting over, come out and look to the left, you’ll notice a ledge. Take this ledge around the entire building and you’ll come to a ventilation shaft. Use the saber to get in. Make sure you have force speed, you’ll need it to get back against the wind current.

Level 9

Secret 1 - Work your way through the beginning and you’ll come across and area with a large pipe. You have to crouch under it to move on. On the right side you’ll see a ledge, leading to the corner and a path taking you to a hidden room.

Secret 2 - After getting the yellow key. Open the locked door and take the left path to the little bunker. Jump on top of the bunker.

Secret 3 - Enter the bunker and take the elevator inside down. When you come out look up and to the left and notice the small hole. Jump inside.

Secret 4 - Find the elevator around the fuel tank that leads to a control room. The door to the side will take you to a crawl space with an ugnaught in it. Turn right into the first area, and turn on your light and look up. Jump into the little area above.

Secret 5 - After going through the fuel tank, you’ll take an elevator down to a room with a Trandoshan. Take him out, then take the elevator back up to where the fuel tank is. Stay on the elevator and it will again go up to another level.

Secret 6 - From the Secret 4 room, there is another room full of fuel tanks. Climb the tanks to the top and you’ll find a small hole in the wall.

Secret 7 - Move the ugnaught out of the way. (Push him or shoot him). Blow up the fuel tanks and you’ll find another hole in the wall below the same area as the other one.

Secret 8 - After completing the second objective, you will come two an area with two HUGE pipes leading to an area with 6 cannons firing at you. Jump over to the pipe on the right and head towards the cannons. Keep going right when you hit the wall and you will see a small hole.

Secret 9 - Take out the six cannons and the wall opposite the door, slightly to the left can be blasted open.

Secret 10 - When you reach the 4th objective at the end of the tunnels, turn the light on. There’s an area to the left hidden in the dark. (Before you hit the last fuel tank).

Level 10

Secret 1 - When you enter the first building to the right you will see a staircase going up to the second floor. Simply go behind the staircase.

Secret 2 - You will get to an area with an two elevators in a room. Take one of the elevators down and you’ll get to a room with boxes. The box on the right has an opening above it. Jump onto the box, then into the hole above the box.

Secret 3 - Follow the ledge around the fan to the other side to a small hidden room.

Secret 4 - After entering the fan area, use force speed to run down the tunnel all the way to the end.

Secret 5 - After reaching the end of the tunnel in secret 4, turn around, and take the first tunnel on the left.

Secret 6 - After entering the bottom of the reactor, open the grate with your lightsaber. Use force speed to run into the tunnel on the left.

Level 11

(There are no secrets in this level)

Level 12

Secret 1 - After taking the elevator down to the area with the conveyor belt, you’ll see two large boxes just to the right as you get off the elevator. Go behind these boxes and you’ll find a room inside the wall.

Secret 2 - Enter the darkened area with all the large grey boxes, after shooting the ceiling cannon, you will go left. (Turn on the light so you can see a bit better). Look to the right and you will see a floor leading to an elevator. Go up the elevator. If you look at the box infront of you, there is a rusted area that can but cut open. Enter the box.

Secret 3 - From the top of the elevator described in Secret 2, head straight towards the grey boxes. Use force speed to run staight ahead across the boxes to a secret area. You can also use force jump to reach this area from the ground.

Secret 4 - After getting to the top of the boxes and entering the control room with the blue key, come out and follow the ledge so your facing the middle of the room. The next secret area is straight ahead of you. Jump across the boxes, or again use force jump to get there. Its to the side of where Secret 2 is found.

Level 13

Secret 1 - If you enter the river, and swim along, eventually you’ll see a bridge overhead. If you look up under the bridge, you’ll see a hole that you can jump into to get to a small ledge.

Secret 2 - You’ll come to an area with a gun turrent to your left and right. The cave holding the turrent on the left goes further back into a secret area.

Secret 3 - In the main part of the base where you have to cut open the grating to find the last circuit board, you’ll see water around the floor. After entering hole you’ll fall to a lower level, head straight to the other side, but before going on the elevator, go right to the side room. You will see fuel tanks at the back wall. Blow them up to find the broken grate underneath.

Secret 4 - After getting past the first force field, you will reach a pool, swim down and take the first tunnel on the right then swim up. Follow the path and you’ll enter an area with a large ramp to your left. Get to this area, and use force jump or force speed and jump to get to the small alcove slightly up the ramp to the left.

Secret 5 - Continue to the large water area with the Drugons. Swim left till you hit the water fall. Turn around and swim underwater looking for a cave along the left wall leading to a hidden area.

Secret 6 - You will get to the other end of the river and have to swim underwater into another cave on the right. In this area you will find 2 Drugons, and a lot of Cannons. A ramp leads to the elevator that takes you to the second force field. When you first enter this pool, you will see a Mailoc in a cave off to the right above the water level. Use Force Jump to get in the cave.

Secret 7 - After coming down the elevator leading to the bridge with the At-St and the second force field, you will notice 2 stacked boxes infront of you. Get on top of them and you will see a small area to the side.

Level 14

(There are no secrets in this level)

Level 15

Secret 1 - From the start, head towards the door, look up a bit to the left and you’ll see a small hole leading to a tunnel. Use force speed to jump into it.

Level 16

(There are no secrets in this level)

Level 17

Secret 1 - Enter the main building and take the elevator up. The room ahead on the upper floor contains two fuel tanks. Shoot them and enter the room behind.

Secret 2 - From the top floor enter the yellow area where the conveyor belt takes you. The gravity in this room will let you jump higher and ensure you don’t hurt from landing. Use force jump to get to a ledge to the right of the tunnel. Turn around and force jump to another ledge on the other side. If you’ve turned the boxes on, you’ll be able to ride them to the top as well.

Secret 3 - When you reach the wind tunnel use force speed to run to the base of the tunnel.

Secret 4 - After the wind tunnel, you’ll go across a lift and enter a large canyon. A room to the left is full of fuel tanks. Shoot the tanks to find the small hole in the ground and enter it.

Secret 5 - You will reach a wind tunnel that lifts you to the last objective. You have to open both doors in order for the wind to raise you. As you go up, attempt to move forward as you hit the ceiling and you will see a cave area to the side.

Secret 6 - The same as area 5, simply walk around the side avoiding the wind to get to the other side.

Level 18

Secret 1 - Take the first mini elevator down and drop to the area below the cargo box where the switch is. Face the switch then turn right and take the elevator up. You will see an armor vest in a hole on the other side. Jump in.

Secret 2 - From the area in secret 1 you will go down a tunnel to an area with a ramp going up on the left, and a door on the right. If you enter the room and look up, you will notice a triangular ledge above you. Use force jump to get into this area.

Secret 3 - Eventually you will probably work your way down a ramp to an area with the floor cut away in the center of the area with yellow and black constuctions lines around the area. When you reach the bottom of the ramp, turn left and head forward. Look up to the area above and use force jump to get there.

Secret 4 - The ramp you just came down has 2 rail charges underneath it. The wall under there also has a crack in it. Get out the detonator.

Secret 5 - When you get near the bottom, you will go through a bunch of tunnels and see three green switches. You will then go down and elevator, and down another hall. When you reach the rocky area, look left and you will see cracks in the wall. Use a detonator to open the wall.

Secret 6 - After taking the rocky hallway, you will come to an area, and you will have to drop down to a ramp. Run across the ramp past the room, and you will see a ramp on your left leading up. (Not the first flat one, the slanted one). When you enter this room, you will see cracks in the wall. Blow it open and enter.

Secret 7 - You will reach an area with a single contruction ledge with yellow and black lines marking it. Follow the ledge all the way to the end to reach the hidden room.

Level 19

Secret 1 - Take the first elevator you reach down one level. Take out the Stormtroopers and jump from the box to the ledge, over the box in the dark.

Secret 2 - When you reach the bottom floor, jump onto the the large box in the center of the room. Follow the only ledge to the window and jump out to grab the items on the railing. You can reach the top of the box using the saber to cut through the grate later in the level as well.

Secret 3 - From the ledge from secret 2, look up to the right to a ledge within the rocks. Use force jump to reach the ledge.

Secret 4 - When you first come down the elevator, you may notice a shield on the window ledge. The best way to get this seems to be to go outside and use force jump to reach the ledge.

Secret 5 - Take the elevator within the large box down. Hit the switch to send the elevator back up and get off on the bottom floor. Grab the items underneath the lift.

Secret 6 - After you get to the bottom where the drill is, continue going down and circling right. When you reach the part where you have to go left, turn right and notice the cracks in the wall first. Blow it open to get inside.

Secret 7 - Continue working your way down and eventually you’ll reach a grey ramp. The wall on the left has cracks on it, again get out the detonator.

Secret 8 - In the area with the rope blocks, don’t cut the first rope, instead continue across to the next area. Turn right then turn on your light. The wall on the side has cracks on it. Blow it open and go inside.